![]() ![]() They're inherently competitive and pretty much always have been, outside of the context of playing local multiplayer with a few friends (but arcade culture has always encouraged competition). That being said, I think what fighting games offer is pretty inherently different from what OP wants. I go to the major that happens in my region every year, and I make it out to locals to check the current state of the local scene out every once in a while. In fact I'm wearing a shirt I got at EVO 2016 right now. I don't think I've ever seen a remotely similar experience in any other online game I've tried since. It probably wasn't as effective as just sitting around and turtling, but damn it was fun. I think there were less than a dozen of us that took PvP any seriously in the NA servers. As a healer class with a few high damaging nuke spells, said class not traditionally known for being good at PvP, which usually worked out for me because most people did not know how to deal with a hyper aggressive Priest main. My favorite thing to do whenever I was assigned as the captain was to use that absurd stat boost to lead my whole team into rushing the enemy team immediately. The thing is, being assigned as the captain also led to substantial stat increases. Victory was determined by either defeating the enemy captain first, or whichever one had higher maximum HP at the end of the 3 minute time limit per round, so you usually had a group of people hovering around their captain while a part of the team would splinter off to harass the enemy captain and their defenders, or do a massive last minute attack. ![]() In regards to that game's PvP, there was a team mode that supported teams of up to 8 VS 8 players known as 'Protect', and a random player on each team would be assigned as the captain. Now that I think about it, a long while ago, I used to play this MMO called Dragon Nest.
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